Stats by level
50
HP151
Defense37
Speed42
6120 XP to reach Lv.51 · 100,000 XP total
Type matchups
Weak to
Stone×4Flame×2Bolt×2Metal×2
Resists
Zilla×0.5Insect×0.5Verdant×0.25
Immune to
Terra×0
Learnset
To hit is what the move adds to the roll, not a percentage. Even a +10 — the steadiest in the game — misses about one swing in four.
| Learned | From | Move | Type | Damage | To hit | MC |
|---|---|---|---|---|---|---|
| Lv.1 | — | Tackle | Normal | 35 | +10 | 20 |
| Lv.1 | — | Updraft | Gale | — | +10 | 20 |
| Lv.1 | — | Gust Cut | Gale | 35 | +10 | 20 |
| Lv.1 | — | Bitter Wind | Frost | — | +10 | 20 |
| Lv.5 | — | Chill Touch | Frost | 30 | +10 | 20 |
| Lv.10 | — | Crosswind | Gale | — | +10 | 20 |
| Lv.15 | — | Scale Dust | Gale | 45 | +8 | 15 |
| Lv.22 | — | Brinespit | Tide | 45 | +8 | 15 |
| Lv.29 | — | Sleet Drive | Frost | 55 | +8 | 15 |
| Lv.36 | — | Slipstream | Gale | 60 | +8 | 10 |
| Lv.44 | — | Rime Spear | Frost | 65 | +8 | 10 |
| Lv.52 | — | Cyclone Rend | Gale | 75 | +6 | 5 |
| Lv.60 | — | Deepwater Slam | Tide | 80 | +6 | 5 |
| Lv.70 | — | Skyfall | Gale | 85 | +6 | 5 |
| Lv.80 | — | Zero Point | Frost | 90 | +4 | 3 |