Evermon

Reference

Type chart

Rows are the attacking type, columns are the defending type. Blank cells are normal damage (1×). Against a dual-type Evermon, both columns multiply together — so a 2× and a ½× cancel out, and two 2× matchups stack to 4×.

Attacking → Defending

Normal
Flame
Tide
Verdant
Bolt
Stone
Gale
Frost
Venom
Spirit
Psyche
Fist
Metal
Umbra
Dragon
Zilla
Fae
Insect
Terra
Normal
½
0
½
Flame
½
½
½
½
½
Tide
½
½
½
½
Verdant
½
½
½
½
½
½
½
½
Bolt
½
½
½
0
Stone
½
½
½
Gale
½
½
½
Frost
½
½
½
Venom
½
½
½
0
½
Spirit
0
½
Psyche
½
½
0
Fist
½
½
0
½
½
½
½
Metal
½
½
½
Umbra
½
½
½
Dragon
½
0
Zilla
½
½
½
Fae
½
½
½
Insect
½
½
½
½
½
½
½
Terra
½
0
½
4× devastating2× super effective1× normal½½× resisted¼¼× barely scratches00× no effect
Normal4 Evermon

No element at all, just force applied plainly. Hits everything for exactly what it is worth, and cannot touch a spirit.

Resisted byStoneMetal
No effect onSpirit
Flame4 Evermon

Heat, embers, and burning resolve. Strong into growth and cold, smothered by water and stone.

Strong againstVerdantFrostMetalInsect
Resisted byFlameTideStoneDragonZilla
Tide9 Evermon

Rivers, rain, and the deep. Wears down flame and stone, and the only thing a Zilla genuinely fears.

Strong againstFlameStoneZillaTerra
Resisted byTideVerdantBoltDragon
Verdant7 Evermon

Root, leaf, and slow patient growth. Drinks the tide and cracks the stone.

Strong againstTideStoneTerra
Resisted byFlameVerdantGaleFrostVenomDragonZillaInsect
Bolt6 Evermon

Sudden charge and arcing light. Devastating over water and air, grounded by earth.

Strong againstTideGale
Resisted byVerdantBoltDragon
No effect onTerra
Stone2 Evermon

Weight, sediment, and stubbornness. Smothers flame and swats things from the sky.

Strong againstFlameGaleFrostInsect
Resisted byFistMetalTerra
Gale1 Evermon

Wind, altitude, and pressure. Scatters leaves, and stays well above anything too heavy to jump.

Strong againstVerdantFistInsect
Resisted byBoltStoneMetal
Frost5 Evermon

Stillness and the killing cold. Brittle against flame and metal, but the bane of dragons.

Strong againstVerdantGaleDragonTerra
Resisted byFlameFrostMetal
Venom7 Evermon

Spore, toxin, and rot. Ruinous to living things, useless against metal.

Strong againstVerdantFae
Resisted byStoneVenomSpiritTerra
No effect onMetal
Spirit6 Evermon

The half-there. Ordinary force passes straight through it, and it passes straight through in return.

Strong againstSpiritPsyche
Resisted byUmbra
No effect onNormal
Psyche9 Evermon

Focused thought used as a weapon. Overwhelms brute force and raw toxin alike, but a mind that is being watched from the dark has nowhere to hide.

Strong againstVenomFist
Resisted byPsycheMetal
No effect onUmbra
Fist7 Evermon

Muscle, instinct, and the hunt. Breaks stone and buckles plating, but cannot land a blow on a spirit.

Strong againstNormalStoneFrostMetalUmbra
Resisted byGaleVenomPsycheZillaFaeInsect
No effect onSpirit
Metal3 Evermon

Forged, plated, and unfeeling. Immune to poison and hard to dent, but it buckles under a real beating.

Strong againstStoneFrostFae
Resisted byFlameBoltMetal
Umbra6 Evermon

Shadow and the space between lamps. Preys on spirits, wary of a raised fist.

Strong againstSpiritPsyche
Resisted byFistUmbraFae
Dragon4 Evermon

Old, scaled, and vain. Shrugs off the four common elements, and the only thing that reliably answers a dragon is another dragon — or a hard enough winter.

Strong againstDragonZilla
Resisted byMetal
No effect onFae
Zilla5 Evermon

Something enormous that came out of the water and never really left. Flattens forests, cities and ordinary creatures alike; answers only to the sea, to dragons, and to its own kind.

Strong againstNormalFlameVerdantZilla
Resisted byTideGaleDragon
Fae6 Evermon

Small, old and not remotely harmless. Dragons cannot touch it and it humbles them in return; only iron and poison reliably answer it.

Strong againstFistUmbraDragon
Resisted byFlameVenomMetal
Insect4 Evermon

Carapace, swarm, and the patience to wait in one place all day. Cuts into growth, thought and shadow; undone by fire, by wind, and by anything heavy enough to fall on it.

Strong againstVerdantPsycheUmbra
Resisted byFlameGaleVenomSpiritFistMetalFae
Terra5 Evermon

The ground itself, and everything that travels through it. Swallows a current whole and buries anything built or poisoned; nothing it does reaches something that never lands.

Strong againstFlameBoltStoneVenomMetal
Resisted byVerdantInsect
No effect onGale