Evermon

A tabletop creature-battling RPG

Catch them.
Raise them.
Battle them.

Evermon is a turn-based battle game played with two ten-sided dice. Build a party of six, train them from Lv.1 to Lv.100, and find out whose team is actually better.

64
Evermon
195
Moves
19
Types
100
Levels
Konabear
Draculcid
Fireroar
Chompsicle

How a turn works

01

Pick your move

Both players choose in secret, then roll for who goes first — Speed tilts it, priority beats it.

02

Roll 2d10

Roll high, add your hit bonus, and beat the defender's Defense. A natural 96+ always crits; 1–5 always fumbles.

03

Deal the damage

The move does the damage written on it, multiplied by the type chart. Then check for burns, poison, and the rest.

Ready when you are

Make a trainer, pick a first partner, and take the road. Catch what you meet, raise it, and see what it becomes. Two of you can share a keyboard and settle it properly.