A tabletop creature-battling RPG
Catch them.
Raise them.
Battle them.
Evermon is a turn-based battle game played with two ten-sided dice. Build a party of six, train them from Lv.1 to Lv.100, and find out whose team is actually better.
- 64
- Evermon
- 195
- Moves
- 19
- Types
- 100
- Levels
How a turn works
Pick your move
Both players choose in secret, then roll for who goes first — Speed tilts it, priority beats it.
Roll 2d10
Roll high, add your hit bonus, and beat the defender's Defense. A natural 96+ always crits; 1–5 always fumbles.
Deal the damage
The move does the damage written on it, multiplied by the type chart. Then check for burns, poison, and the rest.
Choose a first partner
Every player starts with one. Each grows into something very different.
Ready when you are
Make a trainer, pick a first partner, and take the road. Catch what you meet, raise it, and see what it becomes. Two of you can share a keyboard and settle it properly.