Evermon

Legal

Privacy policy

Evermon is a free creature-battling game at leosevermon.com, run by The Evermon team. This page explains what it keeps about you and why. The short version: you can play without telling us anything, and if you sign in we keep only what is needed to save your game.

Last updated 13 October 2026.

Playing without an account

You do not need an account to play. Without one, your game is saved only in your own browser, on your own device, and never sent to us. That includes:

  • your trainers, their Evermon, progress, credits and items
  • a safety copy of your previous save, in case something goes wrong
  • when you last made a backup
  • your settings: light or dark theme, sound and music
  • a short random label for this browser, used only to tell two browsers apart

Backup files and share links are made on your device. A share link carries a trainer inside the link itself, after the #, which browsers do not send to our server — but anyone you give the link to can open that trainer, so share it only with people you choose.

You can remove all of this at any time by deleting your trainers in the game or by clearing this site’s data in your browser settings.

Signing in

Signing in is optional, and is meant for a parent or guardian. It lets you keep saves of your game in your account and load them on any device you use.

  • With email: we receive your email address, and send one-time sign-in codes to it.
  • With Google: Google shares your name, email address and profile picture with us. We use them only to sign you in and to show who is signed in. We do not ask Google for anything else, and we do not use or share this information for any other purpose.
  • Your saves: when you press Save or Save as, the trainer you are playing — its name, chosen picture, Evermon, progress, credits and items — is stored in your account under the name you give it. Loading a save first keeps an automatic copy of the game it replaces. Nothing else about your game is sent to your account.
  • Gifts: we may send a trainer in your saves a gift — credits, items or an Evermon, sometimes with a short note. It waits in your account, addressed to the trainer by name, until that trainer is next played while you are signed in.
  • Evermon ideas: when you send an idea for a new Evermon, we keep the drawings, the names, the types and the description you wrote, with the trainer name that sent it. Only you and we can see it; it is never shown to other players. Photos are re-saved before they are kept, which removes everything but the picture itself — including the location a phone camera can attach. If we make your idea into an Evermon, its name, types and description may be used in the game.
  • Versus matches: when you battle a friend, the match holds each player’s trainer name and face and a copy of the team they brought. It is deleted automatically 24 hours after the last move.
  • Trades: when you trade an Evermon with a friend, the trade holds both trainer names and the two Evermon being swapped, so each game can pick up its new one even if a device is switched off mid-trade. It is deleted automatically 24 hours after it was made.
  • People you have battled or traded with: we keep the trainer name of the last 20 accounts you have played, so you can challenge them again. Challenges sent to you wait in your account for up to 24 hours. If someone invites you by email, the email is used only to find your account and is not stored; they are not told whether an account exists.
  • Cookies: signing in sets cookies that keep you signed in. They are needed for the account to work and are not used for tracking or advertising.

Trainer names are whatever the player types. We suggest a nickname rather than a child’s full name.

Children

Evermon is made for children to play. A child can play the whole game without giving any personal information. Accounts are meant to be created by a parent or guardian, and we do not knowingly collect personal information from children under 13 through accounts. If you believe a child has created an account, email zivgonen@gmail.com and we will delete it.

What we do not do

  • We do not show advertising.
  • We do not use tracking scripts that follow you between websites, and nothing we count is tied to a person. We do count visits — see below.
  • We do not sell your information or share it for marketing.
  • We do not contact you, apart from the sign-in codes you ask for.

Services we use

A few companies run parts of Evermon for us. Each receives only what it needs to do its job:

  • Vercel hosts the website. Like any web host, it processes technical details such as your IP address and browser type to deliver pages and keep the service secure. It also counts visits for us, through Vercel Web Analytics: how many people opened the game and which pages they looked at. It sets no cookies, stores nothing on your device, does not follow anyone to other websites, and gives us numbers rather than people — we cannot see what any one visitor did.
  • Clerk handles signing in, and holds your email address, or your Google name, email and picture.
  • Upstash stores the game saves of signed-in accounts, Evermon ideas and their drawings, and Versus matches, trades and challenges.
  • Google, only if you choose to sign in with Google.

Keeping and deleting your information

Your account, the saves stored with it and any Evermon ideas you sent are kept until you ask us to delete them. Versus matches, trades and challenges delete themselves after 24 hours. To delete your account, email zivgonen@gmail.com from the address you signed in with, and we will delete the account and every save and idea stored with it. Deleting your account does not touch the copy of the game in your own browser; you can remove that yourself as described above.

You can also email us to ask what we hold about you, or to correct it.

Changes

If this policy changes, we will update this page and the date at the top.

Contact

Questions, or a request to see or delete your information: zivgonen@gmail.com. See also our terms of use.