Evermon

Reference

Moves

Every move in the game. TN is the Target Number you must meet or beat on 2d10 for the move to land. MC is the Move Cap — how many times it can be used before a rest.

212 of 212 moves

MoveTypeCat.DamageTo hitMCEffectSound
Absolute Chaos
Causes literal mass destruction
Zillaphysical120+63recoil 100%
Priority +6
Abyssal Surge
Water from far enough down that it has never been warm. It arrives all at once and leaves nothing standing.
Tidespecial85+65—
Acrid Spit
A caustic glob that frequently poisons.
Venomspecial30+1020poison 30%
Adamant Edge
The rim is not decorative. Whatever it lands on stops being whole.
Metalphysical90+43def down 30%
All Voices
Three faces say the same thing at once, and there is nowhere to stand where only one of them can be heard.
Psychespecial100+43—
Ancient Grain
Calls on something milled long before anyone was keeping count. The air goes dry and very old.
Dragonspecial90+63charge 100%
Apex Roar
Not a threat and not a challenge. An announcement, from the thing that no longer has to make either.
Zillaspecial90+43—
Arc Strike
A jagged bolt that often locks the muscles.
Boltspecial55+815paralyze 25%
Atomic Wave
A rolling wall of contaminated heat. It lingers long after it passes.
Zillaspecial75+65poison 25%
Baleful Hiss
A long, low sound from somewhere inside the smoke. Whatever it was about to do, it thinks better of it, and puts less behind the next one.
Venomstatus—+1015intimidate 100%
Beat It
Tells the foe, once, to beat it. Nobody has ever needed telling twice.
Normalphysical100+43—
Best Friend
Whatever it is up against, it has decided you matter more. Nothing in the world moves a small dog like that.
Faespecial95+43—
Billie Jean
Every step it takes lights the floor up underneath it, and the foe cannot stop watching its feet long enough to do anything else.
Psychephysical65+810flinch 20%
Bitter Wind
Not the cold that hurts. The cold that makes everything take longer than it should, aim included.
Froststatus—+1020attack down 100%
Black or White
For one moment everything goes black and white, like an old film, and in that moment it has already hit you.
Normalphysical75+65—
Blight Fang
A bite that leaves more than a wound.
Venomphysical60+810poison 30%
Body Check
A shoulder, put where the other one was going. Nothing clever about it and nothing wrong with it either.
Normalphysical50+815—
Borrowed Sting
Everything it has eaten that could sting is still in there, and still works. None of it was its to begin with.
Venomphysical60+810poison 40%
Boulder Obliterate
A rock the size of the argument, delivered end-on.
Stonephysical50+815—
Boulder Slam
Brings down a heavy mass of rock.
Stonephysical70+810flinch 20%
Bounce
Goes up, comes down on them, and looks pleased about it.
Galephysical35+1020—
Bracing Stance
Digs in and raises Defense by one stage.
Normalstatus—+1020def up 100%
Brainfreeze
Cold arrives somewhere behind the eyes, all at once, and the target briefly loses the thread.
Frostspecial80+65confuse 25%
Bramble Crush
Wraps the target in thorned vines and squeezes.
Verdantphysical80+65recoil 100%
Bramble Reach
Those long arms reach further than they have any right to, and what they take, they keep.
Fistphysical55+815drain 100%
Brinespit
Salt water, delivered with more accuracy than warmth.
Tidespecial45+815—
Bristle Jolt
Raises every bristle along its back and leans in. A small shock, and it always arrives.
Boltphysical40+815paralyze 10%
Bulwark Slam
Puts its whole weight behind the face of the shield.
Metalphysical60+810—
Burrow
Goes under and comes up somewhere less convenient for the target.
Stonephysical35+1020—
Buzzkill
The hum becomes a whine, the whine becomes a dive, and the fun is over for whoever was standing nearest.
Insectspecial95+63recoil 20%
Chill Touch
A numbing cold that slows the limbs.
Frostspecial30+1020spd down 20%
Chip Tooth
Bites down on something a great deal harder than a tooth, and wins anyway.
Normalphysical35+1020—
Chitin Jab
Drives a hardened forelimb in and pulls it straight back out.
Insectphysical35+1020—
Cinderfang
Bites down with jaws hot enough to scorch. Powerful, but hard to land.
Flamephysical75+65burn 30%
Cliffbreak
Something the size of a wall, arriving at the speed of a thrown one. Easy to see coming and not much help.
Stonephysical90+43—
Coil Lash
An arm comes round faster than anything that size has any business moving. The sound arrives second.
Zillaphysical35+1020—
Corrode
Slow the first time and much faster after. Armour is only armour until it is not.
Metalstatus—+1015def down 100%
Creeping Dark
Arrives from the edges rather than the front, which is why it is usually already there.
Umbraspecial55+815—
Crosswind
Nothing strong enough to knock anything over. Strong enough that nothing goes quite where it was aimed.
Galestatus—+1020attack down 100%
Cyclone Rend
Tears at the target from every direction at once.
Galespecial75+65recoil 100%
Dead Short
Grounds the tail through whatever it is holding and lets go of everything at once. There is nothing left in it afterwards.
Boltspecial110+63recharge 100%
Dead Weight
All of it, all at once, in whatever direction it was already going.
Normalphysical55+815—
Deep Root
Sinks roots through whatever it is standing on and drinks. Old growth does not stay wounded for long.
Verdantstatus—+1010heal 100%
Deepwater Slam
Drops on them with the weight of everything above a trench.
Tidephysical80+65flinch 25%
Deluge
Calls down a wall of water.
Tidespecial85+65self def down 100%
Dig In
Settles. Whatever is coming will have to move it first, and it has decided not to be moved.
Stonestatus—+1020def up 100%
Drag Under
Takes hold and goes down with it. Whatever it was standing on stops being relevant.
Zillaphysical50+815spd down 30%
Dragofly
Something enormous goes past at a distance, and the argument is simply over.
Faespecial110+23—
Earthquake
Puts one foot down, then the other, and does not stop. Whatever was standing is not standing by the time it finishes.
Terraphysical100+43—
Eclipse Maw
Something opens in the dark and closes on the target.
Umbraphysical75+65flinch 20%
Elder Stare
Looks at it for slightly too long. Whatever it had planned now seems like less of a plan.
Dragonstatus—+1015dmg down 100%
Ember Lash
A whipping tongue of fire that often leaves a burn.
Flamephysical40+815burn 20%
Emberwash
A low sheet of fire that goes wherever the ground goes.
Flamespecial60+810—
Endless Night
A dark with no morning behind it. Most things stop moving on their own.
Umbraspecial85+65flinch 20%
Fault Line
Finds the crack that was already there and persuades it to keep going.
Stonestatus—+1015def down 100%
Feeding Frenzy
Something switches off behind the eyes. What is left is only interested in one thing.
Zillastatus—+1020dmg up 100%
Final Embrace
The hug it has been building to since it was small. Nothing gets to move before this.
Spiritphysical120+23—
Priority +1
Finishing Blow
Everything it has been setting up, spent at once. Named for what it usually is.
Fistphysical90+43—
Flashblind
One frame of pure white. The afterimage sits in the way of everything for a good while.
Boltstatus—+1020attack down 100%
Flop
Flops. Nothing happens, and nothing was going to.
Tidestatus—+1030—
Fracture Thought
Quietly rearranges which way the target believes forward is.
Psychestatus—+1010confuse 100%
Fruit Flies
Something about it smells sweet, and a cloud of flies arrives from nowhere and goes for whoever is closest. Nobody is sure whose side they are on.
Insectspecial50+815—
Fur Flurry
Shakes its whole coat out at once and comes up looking twice as quick.
Normalstatus—+1020spd up 100%
Gallows Grin
The grin widens past where a face ought to end. Whatever happens next, it has decided it will enjoy it.
Umbrastatus—+1015dmg up 100%
Giggle
Something about this is funny to it. Trying to work out what is the part that gets you.
Normalstatus—+1015confuse 100%
Girder Fall
Drops a crushing weight and buckles the target's guard.
Metalphysical80+65def down 25%
Glimmer
A light with no obvious source. It is warmer than it should be, and it stings.
Faespecial30+1020—
Grit Grind
Grinds its teeth flat against one another until the dust comes off, leans in, and breathes out.
Stonephysical45+815attack down 30%
Gritspray
Kicks a sheet of grit up into whatever is looking at it.
Terraspecial35+1020attack down 100%
Groundswell
The ground lifts, arrives, and leaves the target with nowhere flat to push off.
Terraphysical60+810spd down 100%
Grove Collapse
Brings a whole canopy of itself down at once. Anything under it stops thinking for a moment.
Verdantphysical80+65flinch 25%
Growl
A low rumbling growl that puts the target off its stride. Lowers Attack by one stage.
Normalstatus—+1030dmg down 100%
Gust Cut
A blade of compressed air.
Galespecial35+1020—
Harden Plate
Everything overlaps a little further. There is nothing left to get between.
Metalstatus—+1020def up 100%
Hat Trick
Lifts the hat, and something that has no business being in there comes out of it in a hurry. Nobody has ever seen it go back in.
Spiritphysical45+815—
Haymaker
Everything it has, wound up from the hip and sent. If it lands there is nothing left to say; if it does not, the ground says it instead.
Fistphysical110+23crash 100%
Headlong Rush
Straight line, full speed, eyes open. Everything it has and none of it hidden.
Normalphysical75+65—
Heartwood Strike
Old growth, swung like something much younger. It takes a little back with it on the way out.
Verdantphysical85+65drain 100%
Hee-Hee!
One high yelp, a kick, a grab of the hat brim. The foe is on the floor, and still not sure which of the three did it.
Normalphysical85+65—
Hellish Appearance
makes itself look bigger and scary to embrace its attack stat
Spiritstatus—+1020dmg up 20%
Hex Charm
A small unfair bargain the target did not agree to. Lowers Attack by one stage.
Faestatus—+1015dmg down 100%
Hollow Wail
A sound that saps the will to fight. Lowers Attack by one stage.
Spiritstatus—+1015dmg down 100%
Hunter's Focus
Narrows in on the target and raises Attack by one stage.
Normalstatus—+1020dmg up 100%
Icicle Pistol
A sliver of ice, formed and thrown and formed again before the first has landed.
Frostphysical20+1020multi hit 20%
Iron Butt
A plated headbutt.
Metalphysical40+815—
Jab
Not meant to end anything. Meant to be there before the other one has decided.
Fistphysical35+1020—
Kaiju Stomp
Simply steps on the problem. Hard to aim, impossible to ignore.
Zillaphysical90+63crash 100%
Killing Frost
Arrives overnight and without a sound. In the morning nothing that was growing is.
Froststatus—+1010freeze 100%
Kindle
No flame yet. Just a warmth in the air around it that keeps getting worse.
Flamestatus—+1015burn 100%
Korok Leaf
Turns a leaf edge-on and swings it like it weighs something. Whatever it hits stops to work out what just happened.
Verdantphysical50+815flinch 30%
Landslide
The whole hillside decides to be somewhere else, and the target is in the way.
Terraphysical80+65—
Last Word
Whatever the argument was, this ends it. There is no follow-up because none is needed.
Normalphysical85+65—
Laughing Avalanche
It starts laughing. By the time it stops, most of the hill has come down with it.
Stonephysical95+63charge 100%
Live Wire
Throws itself at the target with the whole mane lit. It was never for show.
Boltphysical70+810—
Loam Break
The soil under them turns over, and what it turns up is not soil.
Terraphysical75+65def down 25%
Lucid Break
Applies enough pressure at once that something in the target gives way.
Psychespecial70+810def down 20%
Magma Crust
Slams down a sheet of lava that hardens on impact, leaving the target caked in cooling basalt. Often cracks its guard open.
Stonephysical65+810def down 25%
Man in the Mirror
Holds up the foe's own reflection and asks it to make a change. It is usually too confused to.
Psychespecial80+65confuse 20%
Mandible Crush
Closes both jaws at once and holds them closed.
Insectphysical80+65—
Mass Obliteration
Everything the user has, spent at once, with nothing kept back for afterwards.
Verdantphysical95+63recoil 20%
Mend
Knits wounds closed, restoring half of maximum HP.
Verdantstatus—+1010heal 100%
Mind Fold
Folds the space in front of the target over on itself. Whatever comes out the other side is rarely sure which way it was facing.
Psychespecial70+810confuse 25%
Mind Shatter
Not a blow so much as a disagreement, delivered all at once, about which way is up.
Psychespecial80+65confuse 20%
Mind Spike
A thought sharpened to a point and pushed somewhere it was not invited.
Psychespecial35+1020—
Monsoon Crash
Brings down everything the sky was holding. The user is standing under it too.
Tidespecial70+810recoil 20%
Moonless
Not a shadow. The absence of anything to cast one.
Umbraspecial90+43—
Murky Water
Silt everywhere. Nothing is where the target last saw it.
Tidestatus—+1020attack down 30%
Needle Dive
Points the sharp end at the target and goes. It worked out very early on which end that was.
Insectphysical35+1020—
Nettle
Whatever brushed past comes away marked. The marking is the slow half.
Venomphysical85+65poison 100%
Nightmare Drain
Takes something the target will miss and does not give it back.
Spiritphysical60+810drain 20%
One Hit Obliterate
Everything it has, in one swing, before anything else moves. There is no second one.
Normalphysical100+201recoil 100%
Priority +6
Overclock
Runs itself past what it was built for. Nothing about this is sustainable and it does not intend to sustain it.
Boltstatus—+1020spd up 100%
Overshadow
Stands over the problem, and waits for the problem to work out what that means.
Zillaphysical70+810—
Pall
The light does not go out. It just stops reaching anywhere useful.
Umbrastatus—+1020attack down 100%
Pebble Toss
Kicks up a spray of loose stone.
Stonephysical25+1020—
Petal Barrage
Both heads come round at once and neither stops. By the time the petals settle there is a good deal less of whatever was standing there.
Verdantphysical110+63recoil 100%
Phantom Grip
Grips with arms that are not entirely there. Hard to place, harder to shake.
Spiritphysical60+810confuse 25%
Pixie Dart
A short bright line that does not appear to travel. It is simply somewhere else now, and so is the damage.
Faespecial50+815—
Plague Breath
Three throats open at once. What comes out is heavier than air and settles.
Venomspecial80+65poison 40%
Primal Bellow
Loud enough to be weather. Everything that hears it commits a little less to the next thing it does.
Zillastatus—+1015dmg down 100%
Proving Rise
Goes still and lets itself prove, the way dough does. Swells back up to half its maximum health.
Psychestatus—+1010heal 100%
Psy-Kick
The kick lands a moment before it is thrown.
Psychephysical35+1020—
Psyche Explosion
A thought held too tightly, let go all at once.
Psychephysical65+810flinch 20%
Puppy Eyes
Looks up. Just looks up. Whatever it was about to do, it no longer can.
Faestatus—+1010charm 100%
Pyre Bloom
Blossoms into a column of fire. Devastating when it connects.
Flamespecial90+63self dmg down 100%
Quick Snap
A darting bite that always lands first.
Normalphysical20+1030—
Priority +1
Rake
A raking swipe of claw or horn.
Normalphysical35+1020—
Ram
Lowers the head and drives forward. Those horns find their mark a little more often than a plain charge does.
Normalphysical35+1020—
Regal Bearing
Straightens up, and the room adjusts. Everything after this is taken more seriously by both of them.
Dragonstatus—+1020dmg up 100%
Rime Spear
A lance of clear ice.
Frostphysical65+810freeze 20%
Ripping Blow
A committed, full-weight strike. No trick to it — it simply arrives.
Fistphysical55+815—
Riptide Swipe
Sweeps a leg out from under them on a rush of cold water.
Tidephysical50+815spd down 30%
Rivet Shot
Small, fast, and it does not miss. Not much on its own and it knows that.
Metalphysical25+1020—
Roast
Holds the heat on rather than throwing it, until something gives.
Flamephysical35+1020burn 25%
Rockfall
Everything above the target arrives below it.
Stonephysical80+65—
Root Drain
Siphons vitality, healing the user for half the damage dealt.
Verdantspecial35+1020drain 100%
Rot Fang
The bite is the smaller half of the problem. What was on the tooth is the rest.
Venomphysical75+65poison 30%
Ruin Bloom
Opens all at once into something enormous and green and final. Nothing it does afterwards will match it.
Zillaspecial100+63self dmg down 100%
Sap Bite
Bites down and drinks what runs out, healing for part of the damage.
Insectphysical55+815drain 100%
Savage Charge
Throws everything forward at once. If it connects there is nothing left to say; if it does not, the ground says it instead.
Fistphysical90+63crash 100%
Says It Back
Repeats the last thing it heard, word for word, in entirely the wrong voice. Whoever said it first is no longer sure they did.
Normalstatus—+1015confuse 100%
Scale Dust
A slow shimmer of pink comes off the wings and hangs in the air. Everything downwind of it moves as though the ground has turned to syrup.
Galespecial45+815spd down 100%
Scale Nick
Barely a gesture, from something that could do considerably more. It is not trying yet.
Dragonphysical30+1020—
Scales Bash
Turns side-on and slams with a shoulder of hardened scales.
Zillaphysical55+815—
Searwrap
Throws a limb around the target and closes it like a griddle. Leaves marks that keep smouldering.
Flamephysical80+65burn 30%
Seed Flick
Fires a hard seed at speed.
Verdantphysical25+1020—
Septic Claw
Everything it has, put through four claws at once, and nothing held back to guard with. What gets in afterwards was never the claws' doing.
Venomphysical90+43poison 50%
Shade Slip
Strikes from the space a lamp cannot reach.
Umbraphysical35+1020—
Shadow Quarry
Drags what it caught down to where the light stops, and comes back up heavier than it went.
Umbraphysical75+65drain 100%
Shale Break
A slab gives way along a seam that was always going to go.
Stonephysical60+810—
Shock Canon
One flat crack of current, aimed rather than sprayed.
Boltphysical35+1020paralyze 20%
Silent But Deadly
No warning. No sound. The room simply becomes uninhabitable.
Venomspecial55+815poison 40%
Sinkhole
The ground under the target stops being ground.
Terraphysical85+65—
Sixstar Fall
It lifts all six legs at once and the stars on them come away. They do not fall so much as arrive.
Faespecial90+43—
Skyfall
Comes down from somewhere there was nothing a moment ago. Precise in a way that weather is usually not.
Galespecial85+65—
Sleet Drive
Ice going sideways, and enough of it that stopping seems easier than continuing.
Frostphysical55+815spd down 25%
Slipstream
Rides the air the target was about to move into.
Galespecial60+810—
Slumber
Sits down, and is asleep before it has finished sitting. Wakes up with everything back.
Normalstatus—+105rest 100%
Small Smash
A modest hit that somehow leaves the user better off than it started.
Dragonphysical30+1020heal 20%
Smooth Criminal
Slides in sideways with the hat brim low, and is walking away again before anybody can say what happened. Nobody ever can.
Umbraspecial90+43—
Solar Lance
A single line of white, held for slightly too long. What it touches goes on smouldering after it has gone.
Flamespecial120+23burn 20%
Soul Toll
Asks for something small, and is very clear that it is owed. Takes it either way.
Spiritspecial85+65drain 100%
Soulsoak
Draws something warm out of the target and keeps it.
Spiritspecial70+810drain 100%
Sovereign Roar
The sound a dragon makes when it has decided the argument is over.
Dragonspecial80+65self def down 100%
Spark
A small arc of current.
Boltspecial25+1020paralyze 10%
Spike Roll
Tucks its four spikes in and rolls. It is not fast. It does not stop.
Normalphysical20+1030—
Spike Shed
Fires its own spikes point-first. They grow back. Tearing them loose still hurts.
Stonephysical65+810recoil 100%
Spike Stomp
Puts a foot through the ground near enough to matter.
Zillaphysical35+1020flinch 20%
Spirit Wrap
Something colder than fur closes around the target and holds on.
Spiritspecial40+815—
Spore Cloud
A drifting cloud of soporific spores.
Verdantstatus—+1010sleep 100%
Spray
A stinging jet of water.
Tidespecial35+1020—
Square Up
Feet move, weight shifts, and suddenly it is somewhere else first.
Fiststatus—+1020spd up 100%
Squeeze
Wraps both arms around and squeezes. Affectionate, and quite a lot heavier than it looks.
Normalphysical15+1030drain 20%
Squirt Gun
A thin jet, fired again and again on the chance that one of them counts.
Tidespecial20+1020multi hit 20%
Stand Guard
Puts itself between the door and everyone behind it. Whoever comes out next arrives braced.
Fiststatus—+1010guard next 100%
Starclaw
Purrs first. That is not the part anyone remembers.
Faephysical65+810—
Starfall Waltz
Something very old dances, and the sky comes down to join in.
Faespecial75+65self spd down 100%
Stoke
Breathes in, and something inside brightens. Everything after this lands heavier.
Flamestatus—+1020dmg up 100%
Stormsurge
The whole shoal of current turns over at once, and everything in it seizes.
Boltspecial75+65paralyze 30%
Subsidence
The ground has been thinking about it for a while. Then it stops holding, all at once, over an area rather than a spot.
Terraphysical95+63charge 100%
Sunder Horn
Drives those grey horns in and twists. Stone splits stone, and armour splits with it.
Stonephysical65+810def down 30%
Swarm Frenzy
Limbs from every angle at once. Nothing that fast is steering, and it costs the attacker too.
Insectphysical95+63recoil 100%
Tackle
A plain full-body charge. Every Evermon knows how to throw itself at a problem.
Normalphysical35+1020—
Tail Sweep
Swings a tail the length of a street. Whatever was standing there is no longer standing.
Zillaphysical40+815—
Take Measure
Holds very still and works out exactly where the next one is going.
Insectstatus—+1020attack up 100%
Tanglevine
Runners come up through whatever the target is standing on and take hold of it.
Verdantstatus—+1020spd down 100%
Tectonic Stack
Rears up layer over layer until it blots out the light, then brings the whole stack down at once.
Zillaphysical100+63recharge 100%
Thought Needle
Very thin, very precise, and already in before there is anything to feel.
Psychespecial50+815—
Thunderhead
Pulls down a storm. Wildly powerful and wildly unreliable.
Boltspecial90+43paralyze 30%
Tidal Wave
The whole sea arrives at once. If it misses, most of it lands on the user instead.
Tidephysical90+63crash 35%
Tide Pull
The ground stays where it is. Everything above it starts drifting the wrong way.
Tidestatus—+1020spd down 100%
Tip of the Iceberg
What you see coming is only the small part. The rest of it arrives a moment later.
Frostphysical100+43—
Titan Tread
One step, with everything behind it. The ground gives — and so does whatever speed it had.
Zillaphysical90+63self spd down 100%
Toe Stand
Up onto the very tips of its toes, one spin, and the kick arrives from wherever the spin happened to leave it.
Fistphysical90+43—
Toxic Cloud
Settles at knee height and stays there. Holding your breath only postpones it.
Venomstatus—+1010poison 100%
Trample
Walks through rather than around. The distinction stops mattering at this weight.
Normalphysical80+65—
Tree Bash
Swings something large and wooden. Whatever is hit stops moving so freely.
Verdantphysical50+815spd down 20%
Undertow
Drags at the target's footing, often slowing them.
Tidespecial50+815spd down 30%
Updraft
Rides a rising column of air. Raises Speed by one stage.
Galestatus—+1020spd up 100%
Uproot
Tears itself out of the ground to swing properly. Nothing is holding it up afterwards.
Verdantphysical120+63self def down 100%
Vine Whip
A whip of green lashes out and snaps back. Quick, accurate, and the first move that hits for real.
Verdantphysical40+815—
Viva la Vida
Every flower on it lets go at once and the wind takes the lot. It is the loudest thing a garden can do.
Galespecial110+23—
Volt Wake
A charged trail left hanging in the water behind it.
Boltspecial40+815paralyze 15%
Wellspring
Finds water nobody else noticed and takes its time about it.
Tidestatus—+1010heal 100%
Wisp
A cold light that passes through armour as if it were not there.
Spiritspecial35+1020—
Wraithstrike
Comes through the guard rather than around it, because it was never solid to begin with.
Spiritphysical80+65—
Wyrmbreath
A low exhalation that carries something older than fire in it.
Dragonspecial45+815paralyze 15%
Wyrmfire
Older than fire and not especially related to it. Goes through the places fire stops at.
Dragonspecial90+43—
Wyrmwing Beat
One downbeat, and the air folds. Older than it looks and much heavier.
Dragonspecial60+810—
Zero Point
Takes the heat out rather than putting cold in, which is a different thing and a worse one.
Frostspecial90+43freeze 20%
Zilla Claw
One claw, unhurried, from something that has never had to hurry.
Zillaphysical60+810flinch 20%
Zoomies
Six laps of the room at full speed for no stated reason. Impossible to intercept.
Fistphysical45+815—
Priority +1