Stats by level
50
HP190
Defense44
Speed45
6120 XP to reach Lv.51 · 100,000 XP total
Type matchups
Weak to
Spirit×4Umbra×4
Resists
Venom×0.5Psyche×0.5
Immune to
Normal×0Fist×0
Learnset
6 of these carried over from earlier in the evolution line — an Evermon keeps what it already knew. To hit is what the move adds to the roll, not a percentage. Even a +10 — the steadiest in the game — misses about one swing in four.
| Learned | From | Move | Type | Damage | To hit | MC |
|---|---|---|---|---|---|---|
| Lv.1 | Atha | Mind Spike | Psyche | 35 | +10 | 20 |
| Lv.1 | Atha | Tackle | Normal | 35 | +10 | 20 |
| Lv.1 | Atha | Hex Charm | Fae | — | +10 | 15 |
| Lv.5 | Atha | Wisp | Spirit | 35 | +10 | 20 |
| Lv.10 | Atha | Fracture Thought | Psyche | — | +10 | 10 |
| Lv.16 | Atha | Thought Needle | Psyche | 50 | +8 | 15 |
| Lv.21 | — | Body Check | Normal | 50 | +8 | 15 |
| Lv.26 | — | Phantom Grip | Spirit | 60 | +8 | 10 |
| Lv.34 | — | Psyche Explosion | Psyche | 65 | +8 | 10 |
| Lv.37 | — | Lucid Break | Psyche | 70 | +8 | 10 |
| Lv.40 | — | Headlong Rush | Normal | 75 | +6 | 5 |