Evermon
Sharkashock

016

Sharkashock

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Fast enough that the water closes behind it before the sound arrives. Everything it swims past goes rigid for a second or two, which is usually long enough.

Stands 2'8" (81 cm) — about waist height.

Stat total
216
Catch rate
12%
XP yield
225
Rarity
Common

Stats by level

50
HP213
Defense47
Speed50

6120 XP to reach Lv.51 · 100,000 XP total

Type matchups

Weak to

Verdant×2Terra×2

Resists

Flame×0.5Gale×0.5Metal×0.5Zilla×0.5Tide×0.25

Immune to

Nothing

Evolution line

Learnset

8 of these carried over from earlier in the evolution line — an Evermon keeps what it already knew. To hit is what the move adds to the roll, not a percentage. Even a +10 — the steadiest in the game — misses about one swing in four.

LearnedFromMoveTypeDamageTo hitMC
Lv.1ElectrobassTackleNormal35+1020
Lv.1ElectrobassTide PullTide+1020
Lv.1ElectrobassSprayTide35+1020
Lv.1ElectrobassSparkBolt25+1020
Lv.5ElectrobassShock CanonBolt35+1020
Lv.10ElectrobassMurky WaterTide+1020
Lv.15ElectrobassVolt WakeBolt40+815
Lv.19ElectrobassBrinespitTide45+815
Lv.22Riptide SwipeTide50+815
Lv.29Arc StrikeBolt55+815
Lv.36Monsoon CrashTide70+810
Lv.43StormsurgeBolt75+65
Lv.50Deepwater SlamTide80+65
Lv.58DelugeTide85+65
Lv.66ThunderheadBolt90+43