Stats by level
50
HP213
Defense47
Speed50
6120 XP to reach Lv.51 · 100,000 XP total
Type matchups
Weak to
Verdant×2Terra×2
Resists
Flame×0.5Gale×0.5Metal×0.5Zilla×0.5Tide×0.25
Immune to
Nothing
Evolution line
→
Lv.20
Learnset
8 of these carried over from earlier in the evolution line — an Evermon keeps what it already knew. To hit is what the move adds to the roll, not a percentage. Even a +10 — the steadiest in the game — misses about one swing in four.
| Learned | From | Move | Type | Damage | To hit | MC |
|---|---|---|---|---|---|---|
| Lv.1 | Electrobass | Tackle | Normal | 35 | +10 | 20 |
| Lv.1 | Electrobass | Tide Pull | Tide | — | +10 | 20 |
| Lv.1 | Electrobass | Spray | Tide | 35 | +10 | 20 |
| Lv.1 | Electrobass | Spark | Bolt | 25 | +10 | 20 |
| Lv.5 | Electrobass | Shock Canon | Bolt | 35 | +10 | 20 |
| Lv.10 | Electrobass | Murky Water | Tide | — | +10 | 20 |
| Lv.15 | Electrobass | Volt Wake | Bolt | 40 | +8 | 15 |
| Lv.19 | Electrobass | Brinespit | Tide | 45 | +8 | 15 |
| Lv.22 | — | Riptide Swipe | Tide | 50 | +8 | 15 |
| Lv.29 | — | Arc Strike | Bolt | 55 | +8 | 15 |
| Lv.36 | — | Monsoon Crash | Tide | 70 | +8 | 10 |
| Lv.43 | — | Stormsurge | Bolt | 75 | +6 | 5 |
| Lv.50 | — | Deepwater Slam | Tide | 80 | +6 | 5 |
| Lv.58 | — | Deluge | Tide | 85 | +6 | 5 |
| Lv.66 | — | Thunderhead | Bolt | 90 | +4 | 3 |