Evermon

№009

Hugwug

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Ability From the Under — When this Evermon faints, it calls one fainted teammate back with a third of its health. Works once per battle.

Legends say, at the beginning of time, this monster used to actually be in a horror concept, known as playtime co. This is why when it ultra evolves, it has playtime co on its back.

Stands 6'11" (210 cm) — taller than a doorway.

Stat total
245
Catch rate
11%
XP yield
255
Rarity
Partner

Stats by level

50
HP252
Defense50
Speed55

6120 XP to reach Lv.51 · 100,000 XP total

Type matchups

Weak to

Verdant×2Bolt×2Spirit×2Umbra×2

Resists

Flame×0.5Tide×0.5Venom×0.5Zilla×0.5Insect×0.5

Immune to

Normal×0Fist×0

Evolution line

→
Lv.16
Longfur
Longfur
→
Lv.36
Hugwug
Hugwug

Learnset

9 of these carried over from earlier in the evolution line — an Evermon keeps what it already knew. To hit is what the move adds to the roll, not a percentage. Even a +10 — the steadiest in the game — misses about one swing in four.

LearnedFromMoveTypeDamageTo hitMC
Lv.1FurhugTackleNormal35+1020
Lv.1FurhugGrowlNormal—+1030
Lv.1FurhugSquirt GunTide20+1020
Lv.1FurhugTide PullTide—+1020
Lv.5FurhugWispSpirit35+1020
Lv.10FurhugHellish AppearanceSpirit—+1020
Lv.15FurhugBrinespitTide45+815
Lv.18LongfurUndertowTide50+815
Lv.25LongfurNightmare DrainSpirit60+810
Lv.37—Monsoon CrashTide70+810
Lv.43—BrainfreezeFrost80+65
Lv.49—WraithstrikeSpirit80+65
Lv.56—Tidal WaveTide90+63
Lv.63—Final EmbraceSpirit120+23