Stats by level
50
HP204
Defense42
Speed49
6120 XP to reach Lv.51 · 100,000 XP total
Type matchups
Weak to
Verdant×2Bolt×2Spirit×2Umbra×2
Resists
Flame×0.5Tide×0.5Venom×0.5Zilla×0.5Insect×0.5
Immune to
Normal×0Fist×0
Learnset
7 of these carried over from earlier in the evolution line — an Evermon keeps what it already knew. To hit is what the move adds to the roll, not a percentage. Even a +10 — the steadiest in the game — misses about one swing in four.
| Learned | From | Move | Type | Damage | To hit | MC |
|---|---|---|---|---|---|---|
| Lv.1 | Furhug | Tackle | Normal | 35 | +10 | 20 |
| Lv.1 | Furhug | Growl | Normal | — | +10 | 30 |
| Lv.1 | Furhug | Squirt Gun | Tide | 20 | +10 | 20 |
| Lv.1 | Furhug | Tide Pull | Tide | — | +10 | 20 |
| Lv.5 | Furhug | Wisp | Spirit | 35 | +10 | 20 |
| Lv.10 | Furhug | Hellish Appearance | Spirit | — | +10 | 20 |
| Lv.15 | Furhug | Brinespit | Tide | 45 | +8 | 15 |
| Lv.18 | — | Undertow | Tide | 50 | +8 | 15 |
| Lv.25 | — | Nightmare Drain | Spirit | 60 | +8 | 10 |